Malaysia studio’s ‘No Straight Roads’, ‘RPG Time’ among BitSummit indie fest winners

Malaysia studio’s ‘No Straight Roads’, ‘RPG Time’ among BitSummit indie fest winners

Malaysia's rock and EDM adventure "No Straight Roads" are among the many international winners at Japan's indie game festival BitSummit 2019 at Kyoto.

An image from Malaysian game studio Metronomik’s “No Straight Roads,” which pits an indie rock band against a giant electronic dance music label. (Facebook pic)
AFP:
Looking like a cluttered school desk with a retro Game Boy homage at its center, “RPG Time: The Legend of Wright” unfolds to reveal a pencil and paper illustrated adventure given by a student to their friend.

It made its public debut at BitSummit 2018, where it was nominated for the Innovative Outlaw Award (a technology and ideas accolade) before scooping six wins at the Tokyo Game Show later that year — three from the Sense of Wonder jury and three from the show’s Media Awards.

Since then it’s only added to its awards cabinet, and its 2019 return to BitSummit was greeted with the Vermillion Gate trophy for the indie festival’s Best in Show.

Developed by a two-person team, “RPG Time” is anticipated on iOS, Android and Steam later this year.

While most BitSummit winners were in various stages of development like “RPG Time,” Excellence in Game Design laureate “The Missing: J. J. Macfield and the Island of Memories” is already available on PlayStation 4, Nintendo Switch, Xbox One and Windows PC.

It looks like “Morkredd” will be the next delight from “Eggggg” studio Hyper Games, the co-operative orb-ferrying game having been initially put together as part of a one-week game-making challenge back in 2017.

The Norwegian team were on hand to accept BitSummit’s International Award, having been nominated for both that and the Game Design trophy.

The Innovative Outlaw award this year went to “Symbio,” a tree-climbing adventure in which only one of two players can see what is happening at any one time and must guide the other one accordingly.

The Visual Excellence went to “39 Days to Mars” which, like “The Missing,” was first released in late 2018 and is currently available on Nintendo Switch, Xbox One and PC.

Presented with a pen-drawn style, it’s about a couple of 19th-century adventurers and their unlikely efforts to construct a working spaceship.

Excellence in Sound Design went to Malaysian studio Metronomik for “No Straight Roads,” which pits an indie rock band against a giant electronic dance music label.

It’s being made for PlayStation 4 and PC.

Winning the People’s Choice Award was ghost-tag team game “Obakeidoro!,” coming to Nintendo Switch in Summer 2019.

Finally, one hopeful that missed out on an award was the thrice-nominated “Unpacking” from Australian studio Witch Beam, which describes its satisfying puzzle game as a cross between “Tetris” and home decoration.

Players create new living spaces over the course of eight house moves and a gradually emerging story; it had been put forward for Sound Design, Innovative Outlaw, and the Vermillion Gate accolade.

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