Gaming industry could unlock US$22bil from AI cost cuts, says Morgan Stanley

Gaming industry could unlock US$22bil from AI cost cuts, says Morgan Stanley

The Wall Street brokerage estimates global consumer spending on video games will total US$275 billion this year, with roughly 20% reinvested in game development.

Take-Two Interactive’s Grand Theft Auto VI, in development since 2018, is slated for a November 2026 launch after delays. (AFP pic)
NEW YORK:
Advanced artificial intelligence (AI) tools could help cut down video game development costs by nearly half, potentially unlocking about US$22 billion in annual profits for game makers worldwide, Morgan Stanley analysts said.

The adoption of AI tools to automate tasks such as creating gaming environments, generating dialogue and testing software could help shorten production timelines and reduce costs, helping lift margins over time, the brokerage said in a note dated yesterday.

However, it added, gains are unlikely to be distributed evenly across the gaming ecosystem.

The Wall Street brokerage estimates global consumer spending on video games will total US$275 billion this year, with roughly 20%, or about US$55 billion, set to be reinvested in game development and operations.

“Typically expensive and labour intensive, game development could become leaner as AI enables smaller teams and faster post-launch improvements,” Morgan Stanley added.

The scale of modern game development is illustrated by Take-Two Interactive’s Grand Theft Auto VI, one of the industry’s most anticipated titles, that is being developed since around 2018 – five years after the release of GTA V. It is currently slated for a November  2026 launch after multiple delays.

“We see value concentrating in scaled platforms and discovery, particularly among companies with proprietary data, IP, and live operations,” the brokerage said.

“Biggest beneficiaries may be those who control distribution, data, and engagement,” it said.

Morgan Stanley added that gaming platform and operators including Tencent, Sony and Roblox could be key beneficiaries, while large publishers such as Take-Two, Electronic Arts and Ubisoft, which have the scale to deploy AI across multiple titles, could also benefit.

In contrast, companies with weaker franchises, such as Playtika and Netmarble may face greater pressure as AI lowers the cost to make mid-scale games, inviting more competition.

“Game engines such as Unity and Unreal Engine face a more binary outcome: adapt or be disrupted,” the brokerage said.

Beyond cost savings, AI could lift revenues by keeping games engaging for longer, boosting spending on add-on content, in-game purchases and subscriptions.

“Rather than relying mainly on new releases, publishers could shift focus to upgrading existing franchises through AI-driven content, cushioning the financial impact,” the brokerage said.

Stay current - Follow FMT on WhatsApp, Google news and Telegram

Subscribe to our newsletter and get news delivered to your mailbox.